Re: mk4vfs: I/O error during commit (tkgamepack)
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Re: mk4vfs: I/O error during commit (tkgamepack)

From: Andreas Leitgeb <avl@gamma.logic.tuwien.ac.at>
Date: Wed May 25 2005 - 09:23:31 CEST

brian.theado@gmail.com <brian.theado@gmail.com> wrote:
> Andreas Leitgeb wrote:
>> After playing around with tkgamepack, I now get bgerror-windows
> I have seen this for Asteroids (http://wiki.tcl.tk/13601) and for one
> of the Bubble games (http://wfr.tcl.tk/734). Have you seen any others?

iirc, it was indeed one of the bubble games. (the one, where you
shoot them, not the one where you swap them)

> It is an attempt by those games to save high score files. I think
> they save to the current directory which happens to be inside the
> starkit which is not writable.

Is this a necessity? Why not leave the current directory where
it was outside?

> I think the fix will probably be to
> change those games so they save to the user's home directory or
> something.
That would be an even better fix.

> sdx update -from http://tkoutline.sourceforge.net/cgi-bin/sync.cgi tkgamepack.kit
thanks! much better now!
(I saw the URL once, but later forgot about it)
Received on Thu Sep 29 14:18:54 2005